So someone wanted to know how to go about creating a dating sim
This was a question in the reddit gamedev subreddit.
Here’s my answer. “Think about how you might make it work as a roleplaying game. You’d have a set of characteristics- age, cuteness, physical attraction, charisma, boldness etc. Have your characters roll 3 6 sided dice to get these. Then you can work out an easy scoring system by comparing similar characteristics.
So once you have a basic matching algorithm, your game has to let the player find potential dates. In the gym, supermarket, dating site, college etc. Perhaps you get an initial idea about someone you meet and then you get multiple dialogs where you try and figure out how to ask them out. Choose the wrong phrase (e.g. “Do you spit or swallow?” ) and you won’t see them for dust. Maybe if the person you are asking out has a large personality they’ll laugh at your humour and say yes.
Then you have to decide what wins the game. Getting to first base, 2nd, breakfast? Or you get a low score when they tell you they’ve decided to become a nun because of you…
How you implement it is entirely up to you? Things like renpy, or maybe you’ll do the whole thing. For the possible target market I think you might have to make it graphical. Perhaps a comic-book type approach? That way you don’t need too many drawn backgrounds.”
This is the kind of thing you might use Renpy for. What is Ren’py? Ren’Py is a visual novel engine used by thousands of creators around the world that helps you use words, images, and sounds to tell interactive stories on computers and mobile devices. These can be both visual novels and life simulation games.
I got the screenshot from Wikipedia. Talk about breaking the fourth wall! And yes Ren’py has an irritating apostrophe in the middle!

I’m quite pleased with this. It took about six hours in total to create including the time to create the graphics. Running in Hyper-V under Ubuntu 20.04, it draws a screenful of graphics in about 65 microseconds.
Yes it’s
One of my favourite casual games is Slay by Sean O’Connor. I bought the full game which sells for $10 and it’s still selling well via his
I fixed the bug in the Atoms game and the third tutorial finishes it off. The source code (in this case atoms3.c) has been placed on
A university student by the pen name of Tronus has put a project from his 3rd year in his degree course on
The first version of the program was 90 lines long but now it has grown to 275. This includes code to let the computer play and checking code plus I’ve refactored it a bit, simplifying the code. I haven’t extensively tested it and at least one bug has crept in. Occasionally the computer seems to claim ownership of a player cell. This stops you adding one to that cell so its not good.
ack in the mid 80s I was busy writing games for ZX Spectrum, MSX and CBM-64 and also porting games between 6502 and Z80. That was also when the original NES appeared. That had a 6502 CPU but a lot less RAM than the CBM-64.