There’s always someone inventing something better

There’s always someone inventing something better

JSON Logo
JSON Graphical Logo

In this case, I’m talking about better than JSON. JSON was invented as an alternative to XML which was invented as a way for computers to send data in a human readable form. Unfortunately XML is a pretty bloated format. Putting data into XML can make it five or six times larger.

Plus by the time XML was coming into common use in the mid-late 90s, there was a horrible letter soup of associated acronyms. It sort of appeared at the same time as Java and the whole XML ecosystem was lapped up by big business. JSON was born as an alternative method and it became very popular as JavaScript was growing at the same time, JSON is short for JavaScript Object Notation.

Now there’s MessagePack an alternative to JSON. It’s supposed to be faster and smaller than JSON. I came across it while looking at SignalR, a way to send data between clients and servers and used in Blazor and .NET websites.  It must have been around for a while as it was used back in 2011.

There’s now 50 programming language implementations including C at the bottom of the MessagePack home page although there’s over 100 but that includes several implementations for the same language.

If you have to move data between two computers, or maybe two processes on the same computer, you want it to be as small as possible and that’s what MessagePack allows.

 

A mini-project- SDL toolkit

A mini-project- SDL toolkit

Coloured Rectangles
Image by Gerd Altmann from Pixabay

I’ve thought about doing this for a while. Build a small toolkit (a library) of helper routines for any program that uses the SDL2 library. That means it will have functions to do the following:

  1. Draw horizontal and vertical lines in a specified colour.
  2. Draw coloured rectangles both filled in and empty.
  3. Draw Circles of specified radius and colour.
  4. Draw hexagons in either orientation and of a specified size, hollow or filled.

Plus any other things that occur to me. I’ll start on this shortly.

Games in C on GitHub

Games in C on GitHub

Tetris lamp
Image by Tobias Kozlowski from Pixabay

If you visit this site often, you’ll find many many links to projects on GitHub and not just mine. One of the thing I like about GitHub is how easy it is to search for stuff. So I put games in the top left search box and then ticked the C checkbox.

That returned 2,569 results but not all are playable games. Some are one off projects for other hardware such as Wii, GameBoy, Switch and similar. One gem I found was BSDGames. This is quite old and the 43 games are text based including the original Adventure.  I get the feeling many of these are from the Basic Computer Games books but at least these are in C not BASIC.

These will probably compile better on Linux and with difficulty and lots of fixes on Windows. And yes there is a Tetris game in the collection!

 

Web development- learning Blazor

Web development- learning Blazor

Web pages
Image by Mudassar Iqbal from Pixabay

I’ve talked about Inselkampf in a previous post. it was an example of a PBBG (Persistent Browser Based Game).  Currently if you want to write a web application that updates part of a page without refreshing itself, you have to do it via a JavaScript toolkit. People have been doing this going back about 15 years or so initially using a technology called AJAX.

Refreshing an entire web page takes a few seconds- some of the pages have got really big what with trackers and other things that bloat them up. So being able to update just part is a massive time saver plus it looks good.  Browser games couldn’t work without it.

Blazor takes things further by letting you update parts of pages, controls but in C#. There are two types of Blazor. WebAssembly (the machine code of the web) which does everything in the browser. It’s how the trains program works. The other type uses a server and does everything server side (controls and data) then sends it to the browser to be rendered.

For my purposes, the WebAssembly one is better. If you have a lot of people connected to a server then the Blazor server can use a fair whack of server resources. Th Blazor WebAssembly will also connect to the server but just to fetch or update data. So I’ve bought a Udemy course and am soaking up Blazor.

There’s still all sorts of questions. For example keeping the tick in synch. PBBG games often have a clock where new resources, building construction happen after a few seconds or longer. If you do this on the server then it’s not so difficult if the browser gets disconnected. In the browser though, it has to update the server or come up with some scheme so the browser and server don’t drift part. These are all part of the fun designing and programming such games. But I definitely think Blazor offers a lot of potential here.

DungeonRush – open source C + SDL 2 game

DungeonRush – open source C + SDL 2 game

DungeonRush gameI continue my quest, looking around for open source games in C that use SDL 2. The latest one is DungeonRush by developer Rapiz1 (does no one ever use their real names these days?) who hails from Wuhan.

It is not a rogue-like, but more a Snake-like game.   You move your hero around the playing area avoiding monsters and things fired at you while picking up stuff and people to give you extra lives.  As well as the difficulty levels it includes multiplayer mode as well though I haven’t tried that.

If you are learning C or games programming, it’s worth studying to see how others do things; this includes its own text drawing and high scoring and saving high scores.  It’s quite fun to play though I am rubbish playing it, even at the normal level. I’ve added this to the C Code links page. (Accessed on the top menu),

Snake games are interesting because if you use a circular buffer, no matter how big the snake grows, you can move it by just moving the head and tail elements. An O(1) operation!

Handle with care – C programming

Handle with care – C programming

Warning sign
Image by Clker-Free-Vector-Images from Pixabay

If you had programmed in say BASIC before learning C then you’d be used to a world where the worst that could happen might be a divide-by-zero crash or a hang-up due to an infinite loop. But comes to C and it has a whole raft of undefined and unexpceted behaviours.

Just how big is that list of undefined behaviours? Would you believe 193? A developer with the user name Earnestly on GitHub has compiled a list of 193 undefined behaviours. MInd you, it came from a 2007 draft C99 specification which you can find here. Note, if you scroll up a bit you can also find a list of unexpected behaviours such as what happens when you call malloc with 0 as a parameter.

Even more interesting take a look at 5.2.4.1 Translation limits which is a list of maximums in the document. Such as 1023 cases in a switch statement. or 127 nesting levels of blocks or 63 nesting levels of conditional inclusion. If you’ve ever wondered how nested #include files can go, it turns out it’s 15.

I wouldn’t bother trying to learn all the undefined or unexpected behaviours. You just have to know how to write code that doesn’t make any assumptions for instance when a signed int overflows what happens? Or if you add an unsigned int to a signed int? Best if you can, not doing these things in the first place. If you do, it might work ok for you on your computer but if someone else runs it on a different system. it may behave quite differently.

 

Tutorial 14 on working with strings published

Tutorial 14 on working with strings published

Code listing on screen with keyboard
Image by Markus Spiske from Pixabay

Reading the C reddit most days, I see from time to time question about strings. They’re not particularly complex but I feel you really have to get your head around pointers to grok strings. I’ve already done a C tutorial on Pointers and c-strings but I thought showing some examples of doing things with c-strings would not go amiss.

The pointers aspect of C strings probably muddies the water a bit. All you are doing is manipulating a contiguous block of characters in RAM that ends with a 0. The pointer just tells you where in RAM that block begins. So long as it finishes with a 0 (\0 in C), it will work ok.

That’s what Tutorial 14- working with strings is about.  Especially for beginners, doing things like converting ints to strings, or concatenating strings can be a bit fiddly. I’ve also provided both the Windows and Linux versions. i.e. compiling with Visual C on Windows and clang on Ubuntu.

For instance, you might have heard about the long to ascii function ltoa. Bad news. It doesn’t exist in Linux compilers.  There is a Windows version with the instantly memorable (not) name _ltoa_s, which is one of the safe C functions.  Incidentally if you are using SDL then there is a SDL_ltoa function provided for you although oddly it’s not documented.

Amazing multi-platform Asteroids in C#

Amazing multi-platform Asteroids in C#

Android asteroidsAsteroids was the first full arcade game I ever wrote in C. Asteroids in C# takes things to a whole new level.  The solution contains 12 projects in all: Three Blazor projects, a WinForms version, a WPF version, a UWP (Universal Windows Platform) and a Xamarin Android Forms version (shown).

You can compile and run any of the projects though you will need to install and setup a suitable SDK and emulated (or a real device) for the Android.

Written by Howard Uman and ported by Ernie Salazar, this is a wireframe asteroids, more true to the original than my own raster version. Out of curiosity, I created an Android 9.0 emulator (I don’t have a recent Android phone) and compiled then deployed it to the emulator. The screenshot is grabbed directly from the emulator which has a less than ideal screen ratio. This would work better on a tablet.

The structure of the C# Solution is interesting. All of the game code is in the Base project. All of the other platforms just host the main game window. The game uses the SkiaSharp graphics framework for Android Forms.

This is a very nice open source project and an excellent way to see how Blazor works in both Wasm and Server mode, not to mention the Android, WinForms/WPF and UWP versions.

I have an interest in Blazor which lets you write C# code that runs in the browser very easily.  With a bit of workj, this should be runnable on a Linux webserver as well. Something for me to try…

 

 

Learning a programming language is not so easy

Learning a programming language is not so easy

Never stop learning
Image by Gerd Altmann from Pixabay

When I started, back in the dark ages there weren’t many programming languages about. It was a choice of BASIC, Fortran, C, Pascal and Cobol or some obscure languages apl, lisp, snobol etc. At Uni I learnt BASIC in first year then Pascal. We touched on Cobol in one course, enough to put me off it for life. We also did one semester on assembly language for a 6800 CPU. That was fun and probably helped me to learn 6502 and Z80 a few years later.,

Back then once I started learning other languages, it was long before the web existed. Programming languages came with manuals – user guides, reference guides. So you could learn enough to get started and then dip into the reference guide as and when you needed.

But since the Web appeared, the manuals no longer exist as printed books. But what I’ve noticed is, it gets harder to acquire a new technology if you are not working in it fulltime. I learnt PHP and HTML twenty years ago and reinforced that learning by creating websites. But now technologies like Blazor and ASP.NET MVC are quite a bit more complicated.  I’m doing  Udemy course on Blazor with over 200 lessons (most about 5 minutes long) and have only got up to lesson 55. Finding the time is probably one of the hardest things.

C is probably one of the easiest programming languages to learn but any other language or complicated technology is going to take a lot longer. I think It should be easier. There is an immense amount of free material on the web including sites to pose questions (StackOverflow), low cost courses (Udemy), free videos (Youtube) and yet it doesn’t seem easier.  Back pre-web you had to pay for programming languages. But unless you are a student or have a lot of spare time to study, it can be slow learning new stuff.