Chapter list for my recent eBook

The files on GitHub have been revised and now include all image and sound files and tasks.json updated for clang-14. Note because GitHub doesn’t allow hidden files/folders like .vscode to be uploaded, I’ve included the .vscode folders as vscode and you need to rename them.
Chapter 1. Introduction to C programming
Chapter 2. Setting up a development environment
Chapter 3. Writing your first C program
Chapter 4. Working with Variables and Data Types
Chapter 5. So what is a pointer?
Chapter 6. A little Bit of C code
Chapter 7. A Quick Overview of Visual Studio
Chapter 8. Array variables
Chapter 9. Loop the loops
Chapter 10. More loops
Chapter 11. About operators
Chapter 12. Structs
Chapter 13. Functions
Chapter 14. More about functions
Chapter 15. Pointers
Chapter 16. Text Strings
Chapter 17. The Asteroids Game
Chapter 18. Architecture of C Programs
Chapter 19. Graphics
Chapter 20. An SDL Demo program
Chapter 21. The Game Loop
Chapter 22. Drawing Text
Chapter 23. More Game Elements
Chapter 24. Adding in asteroids
Chapter 25. Adding in bullets
Chapter 26. Editing with Visual Studio Code
Chapter 27. Restructuring
Chapter 28. Show the Score
Chapter 29. Explosions
Chapter 30. Sounds
Chapter 31. Detecting Collisions Part 1
Chapter 32. Detecting Collisions Part 2
Chapter 33. Detecting Collisions Part 3
Chapter 34. Passing Parameters into functions
Chapter 35. Detecting Collisions Part 4
Chapter 36. Ever Wondered about if (!value)
Chapter 37. Adding Level Structure
Chapter 38. Alien Ships!
Chapter 39. The High Score
Chapter 40. Finishing off
This is the 
A reader asked me how to setup SDL2 for Windows given recent changes in SDL2. Specifically the files and libsdl projects have been moved from the libsdl.org website to GitHub. You can easily find SDL2 Image, Mixer, TTF etc.

Brian Hall (aka Beej) has written or collected guides to several programming languages including
Sometimes I walk up around 3:00 AM and my mind is abuzz with things like this. Last night was one such night. The first thought was I should stop calling it a Roguelike. There’s a certain set of conventions with those and I don’t want to be limited by that.
I believe that the Raspberry PI, especially the 4B is a great and very low cost machine for not only running games but for developing them as well. Of course, if you have a PC, Linux or Mac then you can use that as a development machine but if you haven’t, it costs less than £100 (when you count the system, case, cables, SD-Card) to get up and running.
This has nothing to do with my ebook and was produced entirely by the Goalkicker.com project which produces free and very professional looking ebooks, I came across it just a few days ago.