Santa Paravia en Fiumaccio
I could understand you thinking “have I flipped my lid?”. What kind of a title is “Santa Paravia en Fiumaccio”? It’s actually the name of an old game written in C. A much more sophisticated Hammurabi if that makes sense. You can read about it here on Wikipedia.
I was digging around the web looking for games in C with source code and came across a reference to it. I found it on archive.org though that version is a bit bashed up, All the < and > are displayed as their HTML equivalents – < and > so you need to do copy and replace on that. Plus a few of them have spaces between the & and the lt/gt!
That was about a thousand lines long. However I thought, why not do a search on the web specifically for it and found a cleaned up and slightly longer version on GitHub by DNSGeek. If you dig into his repository list you’ll see he’s also done a Python port with graphics! It also includes the instructions for playing it in a PDF.
If you try and compile the C source code, you’ll find that a curses library is missing. I’m not sure that it actually needs it so I commented out the include line and it didn’t seem to mind. Under Visual Studio, it complains because of the strcpy functions that should be strcpy_s.
So I’ll fix the little things and see how ityplays. You just have to love a game that has functions with names like SerfsDecomposing() and SerfsProcreating()!



Having just published 
This is a typical map produced by the generator. One large continent with coloured hexagons from 8 players arranged in clumps and individual hexes. It’s not quite perfect- in the top right corner there is a single blue hex but its not bad.
Web games have been largely Flash in the past though that took a nosedive in the ‘tens (2010 onwards) and Flash is officially no more as of 2021. The spirit lives on in JavaScript games and there are innumerable games in JavaScript. That said, I’ve never been that keen on JavaScript. I talked about Web games in a 
This was a question in the reddit