The final game will use graphics but those graphics will be based on characters, so I’ve started off by drawing a room or two using the provided extended ASCII characters.
Here for example is an 8 x 8 cell room with four inner columns and four possible doors. I’ve used spaces in one and full stops in the other to see which looks better. I think I prefer full stops as you can count them but it’s not a big difference.
╔════╬═╗ ╔════╬═╗ /----\ ║ ║ ║......║ |....| ║ ╬ ╬ ║ ║.╬..╬.║ #....| ╬ ╬ ╬......╬ |....| ║ ║ ║......║ \.||./ ║ ╬ ╬ ║ ║.╬..╬.║ ║ ║ ║......║ ╚═╬════╝ ╚═╬════╝
The 3rd room is smaller and roughly octagonal though not as nice looking. I used the normal ASCII characters for that with the two slashes ( / and \ ) as well as # for a vertical wall door and two | for a double door. Here’s a corridor that goes round two corners and then meets another one.
═══ ╔════╦══ ╚════╝ ║
There are plenty of ASCII character charts and I used this one which describes all the graphical chars making it easy, albeit a bit tedious to draw these in any text editor. There are single box characters as well as the double ones I’ve used. The ╬ character has proved very versatile as it provides not only columns but doors in both horizontal and vertical walls.
It’s noticeable that despite this room being square, it looks rectangular thanks to characters being taller than wide. Also in WordPress, the gaps between lines are more noticeable as gaps whereas in Notepad++ (the editor I used to create these) as shown in the image at the top, these gaps are absent.