SDL3 is officially out

SDL3 on a monitor created by Claude.asi

SDL releases are few and far between so this is significant news. What’s new you ask? Well lots of things- best to read this page.

It’s highly cross-platform, SDL officially supports Windows, macOS, Linux, iOS, and Android, and several other platforms.  It’s written in C, works natively with C++, and has bindings available for several other languages, including C#, Python, and Rust.

One of the projects I’m working on is rewriting the Asteroids game into Rust with SDL3. I’ll publish more here as it proceeds.

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