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	<title>SNES | Learn C Games Programming Blog</title>
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		<title>Developing a game for the SNES</title>
		<link>https://learncgames.com/developing-a-game-for-the-snes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=developing-a-game-for-the-snes</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Fri, 05 Jun 2020 23:00:24 +0000</pubDate>
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		<category><![CDATA[SNES]]></category>
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					<description><![CDATA[<p>This isn&#8217;t about me for a change, but I thought it well worth a mention. For those who have never played with a SNES, it&#8217;s a Nintendo console from the early 90s. All the games were cartridge based and I loved games like Super Mario World, Legend of Zelda (I finished that) and Secret of [&#8230;]</p>
The post <a href="https://learncgames.com/developing-a-game-for-the-snes/">Developing a game for the SNES</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<p><img fetchpriority="high" decoding="async" class="alignleft size-medium wp-image-742" src="https://learncgames.com/wp-content/uploads/2020/05/yoyoshuriken-300x223.png" alt="Yoyo Shjuriken home made SNES game" width="300" height="223" srcset="https://learncgames.com/wp-content/uploads/2020/05/yoyoshuriken-300x223.png 300w, https://learncgames.com/wp-content/uploads/2020/05/yoyoshuriken.png 550w" sizes="(max-width: 300px) 100vw, 300px" />This isn&#8217;t about me for a change, but I thought it well worth a mention. For those who have never played with a SNES, it&#8217;s a Nintendo console from the early 90s. All the games were cartridge based and I loved games like <strong>Super Mario World</strong>, <strong>Legend of Zelda</strong> <em>(I finished that</em>) and <strong>Secret of Mana</strong>.</p>
<p>There are emulators around now&#8217; I have one that runs on an Orange Pi (Chinese brand of Raspberry -Pi compatibles) and if you can get the SNES game roms (mostly illegal BTW!), you can play those games on it.</p>
<p>The reason I mention it, unlike older SNES games which were programmed in 65816 assembler, the developer (<a title="Link to Dr Ludos on itch.io" href="https://drludos.itch.io/" target="_blank" rel="nofollow noopener noreferrer">Dr Ludos</a>) programmed it in C. Apparently there is only one C compiler that you can use called <a title="Link to GitHub project" href="https://github.com/optixx/snes-sdk" target="_blank" rel="noopener noreferrer">tcc816</a> and it needs <a title="Link to PVSBNESLIB on Github" href="https://github.com/alekmaul/pvsneslib" target="_blank" rel="nofollow noopener noreferrer">PVSNESLIB</a>. I&#8217;m not sure which of those two links has the better tcc816 though I suspect it&#8217;s PVSNESLIB.</p>
<p>This bloke also made his own cartridges which is pretty amazing. I used to know somebody who worked in a firm where they developed SNES games and apparently Nintendo&#8217;s quality control was such that the completed game had to include video of 27 hours of play to show that the game wouldn&#8217;t crash.  Given the cost of producing the thousands of cartridges, it&#8217;s understandable.</p>
<p>Cartridges stopped people copying them and had a higher profit margin, but its kind of ironic now that a 1,000 SNES games can easily fit on a minuscule SD card.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>The post <a href="https://learncgames.com/developing-a-game-for-the-snes/">Developing a game for the SNES</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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