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	<title>rogue | Learn C Games Programming Blog</title>
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		<title>So I&#8217;ve decided- graphics it is for the roguelike</title>
		<link>https://learncgames.com/so-ive-decided-graphics-it-is-for-the-roguelike/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=so-ive-decided-graphics-it-is-for-the-roguelike</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Tue, 10 Nov 2020 00:00:02 +0000</pubDate>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[sources]]></category>
		<guid isPermaLink="false">https://learncgames.com/?p=1769</guid>

					<description><![CDATA[<p>I did a quick search for free rogue graphics yesterday and found an astonishing quantity of rogue type graphics in sizes varying from 8 x 8 (pixels), 10 x 10, 16 x 16, 32 x 32 and 64 x 64. I haven&#8217;t quantified these sizes exactly but the 16 x 16 ones seems to be [&#8230;]</p>
The post <a href="https://learncgames.com/so-ive-decided-graphics-it-is-for-the-roguelike/">So I’ve decided- graphics it is for the roguelike</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<figure id="attachment_1771" aria-describedby="caption-attachment-1771" style="width: 410px" class="wp-caption alignleft"><img fetchpriority="high" decoding="async" class="size-full wp-image-1771" src="https://learncgames.com/wp-content/uploads/2020/11/Dawnlike-iopengameart.png" alt="Dawnlike on OpenGameart" width="410" height="306" srcset="https://learncgames.com/wp-content/uploads/2020/11/Dawnlike-iopengameart.png 410w, https://learncgames.com/wp-content/uploads/2020/11/Dawnlike-iopengameart-300x224.png 300w" sizes="(max-width: 410px) 100vw, 410px" /><figcaption id="caption-attachment-1771" class="wp-caption-text"><a href="https://opengameart.org/content/16x16-dawnhack-roguelike-tileset">Dawnlike on OpenGameArt.org</a></figcaption></figure>
<p>I did a quick search for free rogue graphics yesterday and found an astonishing quantity of rogue type graphics in sizes varying from 8 x 8 (<em>pixels</em>), 10 x 10, 16 x 16, 32 x 32 and 64 x 64. I haven&#8217;t quantified these sizes exactly but the 16 x 16 ones seems to be the most frequent and so that&#8217;s what I&#8217;ll pick.  <a title="Link to Reddit post on sourcing rogue graphics" href="https://www.reddit.com/r/roguelikedev/comments/436sop/roguelike_tilesets/" target="_blank" rel="nofollow noopener noreferrer">This post on Reddit</a> provided links to many free (<em>and some paid</em>), most on the OpenGameArt website.</p>
<p>As a programmer sorting out graphics, it can be a very time consuming thing to do, so expect to spend a lot of time on it. You&#8217;ve got to satisfy yourself that you have enough graphics.  Not just for terrain (<em>e.g. dungeons and cities</em>) but also for monsters. There are artists who will draw you more on sites like fiverr.com but that&#8217;s all cost.  If you can draw or recolour then that&#8217;s a major plus.</p>
<p>Recolouring is another problem. With game graphics, you ideally want them all from the same source or else you&#8217;ll have the problem of mismatched sets. Nothing jars visually more than mixing graphics with different palettes. I&#8217;m no artist but even I can tell when something works and when it doesn&#8217;t.</p>
<p>Also there&#8217;s the question of perspective. The Dawnlike graphics are a sort of mix of from above but with a slant so you see front walls. Whereas something like the <a title="Link to kenney.nl rogue rpg game pack" href="https://kenney.nl/assets/roguelike-rpg-pack" target="_blank" rel="nofollow noopener noreferrer">Kenney rogue game pack</a> is front on. So you have to decide which you are going to go with.</p>
<p>My ideal game would be one of my favourites- Ultima 3. This is probably because its the only Ultima that I have played right through to the end and finished it! It was also the first. It took me about three months of one hour&#8217;s play a night. And I took copious notes. But as you can see its a bit more than a rouge like game! Those screenshots are from a CBM-64 which had a 320 x 200 screen (<em>the image below is a composite of nine screens</em>) borrowed from <a title="Link to imgur.com" href="https://imgur.com/gallery/UvrzmBt" target="_blank" rel="nofollow noopener noreferrer">https://imgur.com/gallery/UvrzmBt</a>. You can of course get the PC version sof Ultima III (and I and II) from <a title="Link to Ultima I+II+III on gog.com" href="https://www.gog.com/game/ultima_1_2_3" target="_blank" rel="nofollow noopener noreferrer">gog.com.</a>  (<em>Note these are straight links <strong>not</strong> affiate. I receive nothing from them</em>). I did buy Ultima I-VI from gog.com.</p>
<p><img decoding="async" class="alignleft size-medium wp-image-1772" src="https://learncgames.com/wp-content/uploads/2020/11/ultima3-300x223.png" alt="Ultima 3 screens" width="300" height="223" srcset="https://learncgames.com/wp-content/uploads/2020/11/ultima3-300x223.png 300w, https://learncgames.com/wp-content/uploads/2020/11/ultima3.png 682w" sizes="(max-width: 300px) 100vw, 300px" /></p>The post <a href="https://learncgames.com/so-ive-decided-graphics-it-is-for-the-roguelike/">So I’ve decided- graphics it is for the roguelike</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">1769</post-id>	</item>
		<item>
		<title>Rogue like &#8211; do you use graphics or text?</title>
		<link>https://learncgames.com/rogue-like-do-you-use-graphics-or-text/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rogue-like-do-you-use-graphics-or-text</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sun, 08 Nov 2020 00:00:11 +0000</pubDate>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[rogue]]></category>
		<category><![CDATA[text]]></category>
		<guid isPermaLink="false">https://learncgames.com/?p=1739</guid>

					<description><![CDATA[<p>The original rogue used graphics. This was back in the era of terminals and home computers and graphics could be quite limited. So there&#8217;s a tradition of using text. However if you do a google image search for rogue game like I did here, you can see that while many of them are text there [&#8230;]</p>
The post <a href="https://learncgames.com/rogue-like-do-you-use-graphics-or-text/">Rogue like – do you use graphics or text?</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<p><img decoding="async" class="alignleft size-large wp-image-1740" src="https://learncgames.com/wp-content/uploads/2020/11/roguegames-1024x628.png" alt="Rogue games search " width="1024" height="628" srcset="https://learncgames.com/wp-content/uploads/2020/11/roguegames-1024x628.png 1024w, https://learncgames.com/wp-content/uploads/2020/11/roguegames-300x184.png 300w, https://learncgames.com/wp-content/uploads/2020/11/roguegames-768x471.png 768w, https://learncgames.com/wp-content/uploads/2020/11/roguegames.png 1139w" sizes="(max-width: 1024px) 100vw, 1024px" />The original rogue used graphics. This was back in the era of terminals and home computers and graphics could be quite limited. So there&#8217;s a tradition of using text. However if you do a google image search for rogue game like I did here, you can see that while many of them are text there are a couple that are graphics.</p>
<p><strong>So the question is do you use graphics or text?</strong></p>
<p>Text has the advantage that its just there. All you have to do is choose the appropriate character.</p>
<p>Plus if you use Unicode (<em>always a bit of a pain in C b<a title="Link to C programming about Unicode" href="https://www.cprogramming.com/tutorial/unicode.html" target="_blank" rel="nofollow noopener noreferrer">ut doable</a></em>) then you have access to hundreds of thousands of different characters. Like this one:</p>
<p><img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f47e.png" alt="👾" class="wp-smiley" style="height: 1em; max-height: 1em;" />. Which is actually these</p>
<p><code class="" data-line="">&amp;#128126;</code></p>
<p><code class="" data-line="">&amp;#x1F47E;</code></p>
<p>More information about this one <a title="Link to Compart.com" href="https://www.compart.com/en/unicode/U+1F47E" target="_blank" rel="nofollow noopener noreferrer">from here</a>.</p>
<p>Graphics on the other hand can be a lot more colourful but you have to get them drawn, or acquire them from somewhere like kenney.nl. So not an easy one to decide. If I had the resources I&#8217;d use graphics, but I&#8217;ll keep to the tradition of using Text.</p>
<p><strong>A tip. </strong>When you have a question like &#8220;What characters are used in rogue&#8221; just try it. There is so much information on the web that there&#8217;s a good chance that someone will have done it. I&#8217;m finding this more and more and sure enough, I found <a title="Link to a compendium of rogue characters on Reddit" href="https://www.reddit.com/r/roguelikedev/comments/2fxaks/a_compendium_of_ascii_characters_across_roguelikes/" target="_blank" rel="nofollow noopener noreferrer">this on Reddit.</a> How would you have ever found that out before the web existed?</p>The post <a href="https://learncgames.com/rogue-like-do-you-use-graphics-or-text/">Rogue like – do you use graphics or text?</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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