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	<title>VOR | Learn C Games Programming Blog</title>
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		<title>More thoughts on the design of Rogue like</title>
		<link>https://learncgames.com/more-thoughts-on-the-design-of-rogue-like/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=more-thoughts-on-the-design-of-rogue-like</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Fri, 20 Nov 2020 00:00:48 +0000</pubDate>
				<category><![CDATA[design]]></category>
		<category><![CDATA[Ebook]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[VOR]]></category>
		<guid isPermaLink="false">https://learncgames.com/?p=1846</guid>

					<description><![CDATA[<p>Sometimes I walk up around 3:00 AM and my mind is abuzz with things like this. Last night was one such night. The first thought was I should stop calling it a Roguelike. There&#8217;s a certain set of conventions with those and I don&#8217;t want to be limited by that. For instance here&#8217;s an article [&#8230;]</p>
The post <a href="https://learncgames.com/more-thoughts-on-the-design-of-rogue-like/">More thoughts on the design of Rogue like</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<p><img fetchpriority="high" decoding="async" class="alignleft size-medium wp-image-1847" src="https://learncgames.com/wp-content/uploads/2020/11/unicornhack-300x215.png" alt="Unicorn hack" width="300" height="215" srcset="https://learncgames.com/wp-content/uploads/2020/11/unicornhack-300x215.png 300w, https://learncgames.com/wp-content/uploads/2020/11/unicornhack-768x551.png 768w, https://learncgames.com/wp-content/uploads/2020/11/unicornhack.png 834w" sizes="(max-width: 300px) 100vw, 300px" />Sometimes I walk up around 3:00 AM and my mind is abuzz with things like this. Last night was one such night. The first thought was I should stop calling it a Roguelike. There&#8217;s a certain set of conventions with those and I don&#8217;t want to be limited by that.</p>
<p>For instance <a title="Link to Gamasutra article on rules of design" href="https://www.gamasutra.com/view/news/123031/Analysis_The_Eight_Rules_Of_Roguelike_Design.php" target="_blank" rel="nofollow noopener noreferrer">here&#8217;s an article</a> about things you should or shouldn&#8217;t do in designing Roguelikes.</p>
<p>The game (<em>for the next Ebook)</em> is not going to be an all singing all dancing version but will be an MVP in the parlance. That&#8217;s Minimum Viable Product,</p>
<p>So if I&#8217;m going to divert away from the &#8216;standard&#8217; then it needs a name. Something evocative like Dungeon Trawler but shorter more catchy.  So I&#8217;m going with V.O.R. (<em>Vaults of Ruin</em>) or maybe just <strong>Vor</strong>,</p>
<p>So onto design aspects. Here&#8217;s a list of the features:</p>
<ul>
<li>10-15 different Monster types with differing melee, range weapons and magic. Can have packs of them, not just one. There is only one player. Should be fun!</li>
<li>Simple set of castable spells using a Mana value. It is used up casting spells but regenerates slowly as you move. It can be replenished quicker by consuming potions.</li>
<li>No food or water but the character has an energy rating. This is depleted by movement and fighting. Rest or sleep oe rating food replenishes it but I don&#8217;t want it to be a major thing. I&#8217;m not having deep dungeons with 25 or more levels, but 12 levels maximum.</li>
<li>Weapons are sword, dagger or bow. Can switch between them.</li>
<li>A few powerful magical treasures.</li>
<li>Turn based not real-time. Asteroids is real-time but movement will be restricted to so many squares for you and monsters. You probably won&#8217;t be able to outrun the faster moving monsters.</li>
<li>Limited visibility can make things interesting. It means the game has to calculate what squares are visible each move.</li>
</ul>
<p>I was tempted to do away with grid movement; for instance in the Asteroids game, they can move at any angle and velocity and are not tied to a grid. But that might be a bit too complicated so movement will be grid limited and Up/Down, Left/Right and maybe diagonal.</p>
<p>The screenshot is from an open source (<em>.NET Core/C#</em>) web rogue game called <a title="Link to UnicornHack on GitHub" href="https://github.com/AndriySvyryd/UnicornHack" target="_blank" rel="nofollow noopener noreferrer">Unicornhack</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>The post <a href="https://learncgames.com/more-thoughts-on-the-design-of-rogue-like/">More thoughts on the design of Rogue like</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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