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	<title>tiles | Learn C Games Programming Blog</title>
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		<title>Tilengine &#8211; for creating Retro games</title>
		<link>https://learncgames.com/tilengine-for-creating-retro-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=tilengine-for-creating-retro-games</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Wed, 16 Dec 2020 00:00:12 +0000</pubDate>
				<category><![CDATA[engines]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[tiles]]></category>
		<category><![CDATA[toolkit]]></category>
		<guid isPermaLink="false">https://learncgames.com/?p=2077</guid>

					<description><![CDATA[<p>Tilengine is an open source, cross-platform 2D graphics engine in C for creating classic/retro games with tile maps, sprites and palettes. It&#8217;s intended use is for developing 2D games of old. Written in C99, it can be used on Windows (32/64), Linux PC(32/64), Mac OS X and Raspberry Pi. Internally it uses some SDL2 libraries. [&#8230;]</p>
The post <a href="https://learncgames.com/tilengine-for-creating-retro-games/">Tilengine – for creating Retro games</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<p><a title="Link to Tileengine on GitHub" href="https://github.com/megamarc/Tilengine" target="_blank" rel="nofollow noopener"><img fetchpriority="high" decoding="async" class="alignleft size-medium wp-image-2078" src="https://learncgames.com/wp-content/uploads/2020/12/tileengine-300x180.png" alt="Tileengine" width="300" height="180" srcset="https://learncgames.com/wp-content/uploads/2020/12/tileengine-300x180.png 300w, https://learncgames.com/wp-content/uploads/2020/12/tileengine.png 400w" sizes="(max-width: 300px) 100vw, 300px" />Tilengine</a> is an open source, cross-platform 2D graphics engine in C for creating classic/retro games with tile maps, sprites and palettes. It&#8217;s intended use is for developing 2D games of old.</p>
<p>Written in C99, it can be used on Windows (32/64), Linux PC(32/64), Mac OS X and Raspberry Pi. Internally it uses some SDL2 libraries. There are bindings for other programming languages as well as native support for C/C++.</p>
<p>You&#8217;d use this for parallax effects using sprites over background layers. It makes it easier than coding yourself. In particular <a title="Link to tilengine sprites documentation on GitHub" href="http://www.tilengine.org/doc/md_sprites.html" target="_blank" rel="nofollow noopener">sprite animation</a> is excellent with pixel perfect collision detection and 17 different functions for manipulating them. Rather than roll my own in my Asteroids game I could have used this.</p>
<p>The other documentation is a little spare with placeholders, but I imagine you can work it out from the header files and samples.</p>The post <a href="https://learncgames.com/tilengine-for-creating-retro-games/">Tilengine – for creating Retro games</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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