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	<title>noughst and crosses | Learn C Games Programming Blog</title>
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		<title>An intriguing Matchbox based learning machine</title>
		<link>https://learncgames.com/an-intriguing-matchbox-based-learning-machine/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=an-intriguing-matchbox-based-learning-machine</link>
		
		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 28 Jan 2021 09:03:48 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Memnace]]></category>
		<category><![CDATA[noughst and crosses]]></category>
		<category><![CDATA[tic-tac-toe]]></category>
		<guid isPermaLink="false">https://learncgames.com/?p=2540</guid>

					<description><![CDATA[<p>I mentioned Menace the other day. This was a &#8220;Learning Machine&#8221; implemented entirely with Matchboxes. This was back in the 1960s. The idea is that a simple game like noughts and crosses (aka Tic-tac-toe) can be played by a crude form of learning computer. You need enough matchboxes for every possible position in the game. [&#8230;]</p>
The post <a href="https://learncgames.com/an-intriguing-matchbox-based-learning-machine/">An intriguing Matchbox based learning machine</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<figure id="attachment_2541" aria-describedby="caption-attachment-2541" style="width: 300px" class="wp-caption alignleft"><img fetchpriority="high" decoding="async" class="size-medium wp-image-2541" src="https://learncgames.com/wp-content/uploads/2021/01/fire-684014_640-300x201.jpg" alt="Matchbox" width="300" height="201" srcset="https://learncgames.com/wp-content/uploads/2021/01/fire-684014_640-300x201.jpg 300w, https://learncgames.com/wp-content/uploads/2021/01/fire-684014_640.jpg 640w" sizes="(max-width: 300px) 100vw, 300px" /><figcaption id="caption-attachment-2541" class="wp-caption-text">Image by <a href="https://pixabay.com/users/horwin-837272/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=684014">Horst Winkler</a> from <a href="https://pixabay.com/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=684014">Pixabay</a></figcaption></figure>
<p>I mentioned <strong>Menace</strong> the other day. This was a &#8220;Learning Machine&#8221; implemented entirely with Matchboxes. This was back in the 1960s. The idea is that a simple game like noughts and crosses (aka Tic-tac-toe) can be played by a crude form of learning computer.</p>
<p>You need enough matchboxes for every possible position in the game. That&#8217;s 304 matchboxes and you start but putting four coloured beads into each box for every possible turn. These represent the possible moves. To make a move, you pick the box corresponding to the position shake it and draw a bead out and play that move.</p>
<p>And so on until the game is finished. Then if Menace (as it was called- Machine Educable Noughts And Crosses Engine) won, you add three beads to each winning Matchbox, put one back in if its a draw and remove all of that colour if it lost.  Gradually it becomes better at winning.</p>
<p>There&#8217;s a far detailed write up <a title="Link to Chalkdust on Menace" href="https://chalkdustmagazine.com/features/menace-machine-educable-noughts-crosses-engine/" target="_blank" rel="nofollow noopener">here</a>. It&#8217;s an intriguing technique though possibly not the easiest to apply as it requires you to have a matchbox for every position in a game. Fine with noughts and crosses but impossible with chess. Instead of Matchboxes, it could be done way faster in software.</p>
<p>It needs games with determinate moves and not too many, though I suppose with RAM in modern PCs, a few million moves would be manageable. One possibility would be<a title="Link to Blog entry about the L game" href="https://learncgames.com/the-l-game-by-edward-de-bono/" target="_blank" rel="noopener"> the L game</a>. I&#8217;ve never heard of anyone doing that, and it would make for an interesting project. I&#8217;ll add it to my list of future projects. Now I wonder how many possible moves there are in a L- Game? It&#8217;s made more complex because you can optionally move one of the single pieces as well as the L-Shape which can be rotated and flipped and it&#8217;s a 4 x 4 board not 3 x 3 as in noughts and crosses. .</p>The post <a href="https://learncgames.com/an-intriguing-matchbox-based-learning-machine/">An intriguing Matchbox based learning machine</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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