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	<title>geomorphic | Learn C Games Programming Blog</title>
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		<title>Geomorphing for the masses</title>
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		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 17 Aug 2020 23:00:31 +0000</pubDate>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[geomorphic]]></category>
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					<description><![CDATA[<p>This is very clever. The website Davesmapper.com lets you create different type of geomorphic terrain maps, whether it be dungeons, city or village or even the interior of a spaceship.  You get a choice of tile sets according to what type of terrain you&#8217;ve picked. If you are artistic, you can upload your own designs. [&#8230;]</p>
The post <a href="https://learncgames.com/geomorphing-for-the-masses/">Geomorphing for the masses</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></description>
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<p><img fetchpriority="high" decoding="async" class="alignleft size-medium wp-image-1202" src="https://learncgames.com/wp-content/uploads/2020/08/davesmapper-village-300x300.png" alt="Geomorphic village by davesmapper.com" width="300" height="300" srcset="https://learncgames.com/wp-content/uploads/2020/08/davesmapper-village-300x300.png 300w, https://learncgames.com/wp-content/uploads/2020/08/davesmapper-village-150x150.png 150w, https://learncgames.com/wp-content/uploads/2020/08/davesmapper-village.png 450w" sizes="(max-width: 300px) 100vw, 300px" />This is very clever. The website <a title="Link to Davesmapper" href="https://davesmapper.com/" target="_blank" rel="noopener noreferrer">Davesmapper.com</a> lets you create different type of geomorphic terrain maps, whether it be dungeons, city or village or even the interior of a spaceship.  You get a choice of tile sets according to what type of terrain you&#8217;ve picked. If you are artistic, you can upload your own designs. This mixing and mashing of tile sets can lead to some very odd looking cities with each tile a different style!</p>
<p>The view options controls lets you change how many tiles wide and high your map is, but watch out, the tiles are quite big so go above say 16 x 16 and you start to generate maps that are too big to export.  The village at the top of the post was 2100 x 2100 pixels when exported.</p>
<p>The terrain maps generated are very nice. If you think these look a bit rough, it&#8217;s probably my fault. To speed up this website all images are both shrunk to typically 350-450 pixels wide and compressed and some images are possibly not quite as nice looking as their uncompressed originals.</p>
<p>This city below shows you the type of thing with two greenish tiles and a bluish one. You can untick the tile sets that you don&#8217;t want.</p>
<p><img decoding="async" class="alignleft size-medium wp-image-1203" src="https://learncgames.com/wp-content/uploads/2020/08/geomorphic-city-300x298.png" alt="Geomorphic city from davesmapper.com" width="300" height="298" srcset="https://learncgames.com/wp-content/uploads/2020/08/geomorphic-city-300x298.png 300w, https://learncgames.com/wp-content/uploads/2020/08/geomorphic-city-150x150.png 150w, https://learncgames.com/wp-content/uploads/2020/08/geomorphic-city.png 761w" sizes="(max-width: 300px) 100vw, 300px" /></p>
<p>Geomorphic means it&#8217;s made of tiles that are almost always square and they fit together so that doors or passageways always join up.</p>
<p>Back in my D &amp; D (<em>Dungeons and Dragons, not drunk and disorderly!</em>) dungeon mastering days (<em>about 1979</em>) I use to have a set of physical geomorph tiles. They were great but sadly lost along with my D &amp; D toolbox that had all my figures.</p>
<p>There are some computer games where you might use geomorphic graphics; perhaps a procedurally-generated dungeon crawler.</p>The post <a href="https://learncgames.com/geomorphing-for-the-masses/">Geomorphing for the masses</a> first appeared on <a href="https://learncgames.com">Learn C Games Programming Blog</a>.]]></content:encoded>
					
		
		
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