Nearly finished translating asteroids to C++
I always wanted to do this and have most of it done. It just needs a bit of polishing plus making it cross-platform. It wasn’t the hardest thing I’ve done although I did start by trying to make the common part for asteroids, player ship, bullets and aliens, the bit that managed position and velocity into a base class.
I then spent a day wrestling with the compiler trying to access this in those methods that used this and in the end found it easier to make it into its own class and had an instance of it in each of the classes. I.e. using composition rather than inheritance.
Rewriting in C++ made things like saving high scores to disk and reloading a bit simpler using C++ strings. Now I just have to get my main PC up and running and then polish the code and publish it on GitHub.