I’ve done a snake game in the past for About. That’s the picture and today I’ve uploaded it complete with source to Github. The thing with snake is, everyone knows it, its old hat and not particularly exciting.
Back in the early 80s the same was true about Breakout games. It was a common trope for game programming, bouncing a ball off a bat to break through a wall.
But then in 1987 along came the Arkanoid game which could be best described as Breakout re-imagined. More balls, special bricks when when hit gave different features. It made Breakout games cool again for a few years.
So Ssnakes, is my name for a re-imagined snake game. We’ll throw away losing your life when the snake hits a wall or itself. Only if your snake runs out of space is it dead, or if it is killed by an enemy. And as it travels around it picks up food which gives it energy. You can burn this energy is making it longer, moving faster or .. spawn off a new snake! Also you can attack enemy snakes – spitting venom directly ahead or sinking fangs into an enemy body if your snake’s head is next to it.
Having 2, 3 or 4 snakes on the go will make it a bit more stressful to control. You only lose a life when you only have one snake left in play and you lose it.
Plus instead of a plain empty arena there will be a few static objects in it.